Adroit


K-12 Program Plan


Stargate’s Adroit Program began in 2015, as a one-of-a-kind, forward-thinking, passion-based program offered to the school’s then 65 High School students. In 2016, it was rolled out school-wide to elementary, middle and high school-aged gifted and talented learners, who were encouraged to approach problem solving in a participatory manner, rather than in theory alone. Adroit was founded on the Design Thinking process that has been pioneered by the prestigious D. School in Stanford, California.  Design Thinking is a human-centered solution finding pedagogy. Its foundation is empathy and students engage in the 21st Century Learning process of inquiry, critical thinking, creativity, and collaboration. Students practice transforming their ideas into reality. The Adroit program has since expanded to be a combination of Makerspace, Design/Engineering Challenges, Design Thinking, and connecting passion to postsecondary options, all leading to a more meaningful college and career path. Adroit nourishes a culture of prototyping, which is paramount to creativity, innovation and giving students the freedom from perfectionism and being risk-averse. The Adroit K-8 standards are based on the 4Cs from the Framework for 21st Century Learning (collaboration, creativity, critical thinking, communication), the International Technology & Engineering Educators Association Standards and national science standards. High School Adroit expands on these standards to also include the Individual Career and Academic Plan (ICAP) Quality Indicators of Self-Awareness, Career Awareness, Postsecondary Aspirations, Postsecondary Options, Environmental Expectations, Academic Planning, Employability Skills, Financial Literacy.

Adroit Grade Level Snapshot


Grade

Essential Outcomes

Major Projects

K

  • Introduce Makerspace Mindsets

  • Introduce how to use the materials in the Adroit space

  • Introduce the Culture of Prototyping and understand what is a prototype.


  • Fort Fun

  • Papa's Mechanical Fish

  • Mini Design Challenges to learn and practice the 4Cs

  • Rosie Revere Engineer

  • Iggy Peck Architect


1

All of the above plus:

  • Introduce MakerSpace Mindsets.

  • Safety in the MakerSpace.

  • Collaborating in Design Teams.

  • Introduce the Culture of Prototyping and understand what is a prototype.

  • Introduce the Design Thinking Mindsets with a focus on Ideation.

  • Introduce, How Might We (HMW) statements that drive design.

  • Introduce the language of the discipline; Adroit.

  • Proficiency in using the rotary cutter and hot glue gun.


  • Bug World - Design a playground or recreation center to scale for a bug based on the book “Roberto the Insect Architect.”

  • Mini Design Challenges to learn and practice the 4Cs.

  • The Prototype Rotation Adventure.

  • HMW show and define who we are as team?


2

All of the above plus:

  • Understand the concept of Radical Collaboration and practice it as a Maker Mindset.

  • Deeper Dive into the concept of Empathy in the Design Thinking Process.

  • Proficiency in using the canary knife.

  • Introduce the techniques of cardboard attachments.

  • Understand the importance of the process over the product.



  • Design a Team Animal to practice radical collaboration

  • Slug Needs a Hug

  • CardBoard Project Palooza

  • Mini Design Challenges to learn and practice the 4Cs.


3

All of the above plus:

  • Continuation of DT mindsets with the emphasis of Build to Think, Fail Fast, Test and Iterate.

  • Apply simple machines in prototypes.

  • Understand the concept of Human Centered Design.

    • Introduce Point of View Statements

  • Understand how to give and receive feedback.


  • Design a Team Animal to practice radical collaboration

  • Cardboard Automata

  • Mini Design Challenges to learn and practice the 4Cs.

  • Sail Car Challenge

  • Design for a Caregiver based on, “A Chair for My Mother.”

4

All of the above plus:

  • Using feedback to make improvements.

  • Being able to use failure to promote learning.

  • Understands the organization of materials and tools within the Adroit Classroom and have mastered the safety guidelines.


  • Design a Team Animal to practice radical collaboration

  • Caine’s Arcade

  • Mini Design Challenges to learn and practice the 4Cs.

  • Toy Challenge

5

All of the above plus:

  • Introduce the process of Design Thinking and how the steps work together.

  • Understand and practice the “engagement interview process.”

  • Mastered the Maker and Design Thinking mindsets.

  • Have the mindset that they can make a difference in the world.


  • Disruptus

  • Trophy Project

  • Awe Design Experience

  • Mini Design Challenges to learn and practice the 4Cs.


6

All of the above plus students:

  • Research independently, using teacher recommended sources

  • Can independently generate engagement interview questions

  • Generate “Needs Statements” with support from the teacher

  • Use formalized user testing to iterate prototypes

Projects may vary based on the results of the needs based surveys and interviews. Students will use empathy, observations and interviews to construct solutions, ideas, prototypes, and products using: woodworking, 3D design and printing, laser cutting, cooking, sewing, metal working, arduinos and other tech instruments, as well as other ways to create a human centered design.


Focus on issues that directly impacts students’ personal world.




7

All of the above plus students:

  • Research independently, using student located sources as well as teacher supplements sources

  • Can take notes during an in depth interview

  • Can articulate why “Needs Statements” are used and use them in the design process

  • Seeks feedback in the design process

  • Carry a fair share of collaborative, group projects

Projects may vary based on the results of the needs based surveys and interviews. Students will use empathy, observations and interviews to construct solutions, ideas, prototypes, and products using: woodworking, 3D design and printing, laser cutting, cooking, sewing, metal working, arduinos and other tech instruments, as well as other ways to create a human centered design.


Focus on issues within the students’ community.


8

All of the above plus students:

  • Indepently carries out effective research

  • Can identify when idea generation is needed and can generate and evaluate creative ideas

  • Can identify what needs to be done next in a project

  • Can mentor others in the Design Thinking process

  • Remind others of safe practices in the shop


Projects may vary based on the results of the needs based surveys and interviews. Students will use empathy, observations and interviews to construct solutions, ideas, prototypes, and products using: woodworking, 3D design and printing, laser cutting, cooking, sewing, metal working, arduinos and other tech instruments, as well as other ways to create a human centered design.


Focus on issues outside of the students’ personal world.


9

All of the above plus students:

  • Demonstrate knowledge of their preferences, interests, hopes, dreams, passions and individual interests.

  • Demonstrate understanding of the education and training needed to achieve career goals.

  • Understand the importance of high school course and/or program selection in relation to future academic and career options.

  • Understand the consequences of decisions and choices.






  • Introduction to Naviance

  • Learning Style Inventory

  • Career Interview

  • Design Thinking Challenge

  • Affective Needs Goal setting

  • Adroit Expo Project

10

All of the above plus students:

  • Explore a variety of career clusters, pathways and industry sectors.

  • Learn about postsecondary education and the variety of postsecondary training that leads to various careers.

  • Develop skills to locate, evaluate and interpret career information.

  • Understand how character traits, interests, abilities, and achievement relate to attaining personal, educational, and career goals.

  • Do What You Are Career Profiler

  • Affective Needs Goal setting

  • College Fair Research

  • Design Thinking Challenge

  • Khan Academy SAT prep

  • Adroit Expo Project


11

All of the above plus students:

  • Identify personal preferences, skills, and interests that influence career choices and success.

  • Understand when and how to utilize family, peer, school, and/or community resources.

  • Demonstrate knowledge of the current job market trends.

  • Demonstrate critical thinking skills to make informed, ethical and socially responsible decisions regarding wants, needs, and aspirations.

  • Career Project

  • Khan Academy SAT prep

  • School Improvement Project

  • Projects menu (Internship, Community Service, Job, Online class, College Visits, Extracurricular Leadership)

  • Project Presentation  

  • Adroit Expo Project

12

All of the above plus students:

  • Understand how changing economic and societal needs influence employment trends and future training.

  • Use employability and job readiness skills in internship, mentoring, shadowing and/or employment experience.

  • Understand how the changing workplace requires lifelong learning, flexibility, and the acquisition of new employment skills.

  • Demonstrate employability skills such as individual initiative, teamwork, problem solving, organization, and communication.

  • Apply decision making skills to post-secondary planning.

  • Create/update Resume/obtain Letters of Recommendation

  • Career and Culture Project

  • Utilize Naviance for final post-secondary planning and for assistance in completing post-secondary applications

  • Design Thinking Project - Class Training

  • Senior Capstone





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